The Gruul Clans
are a loose affiliation of violent tribes that find refuge in whatever pockets of wilderness still remain in a realm of vast cities. Descended from ancient sects of shamans and nature guardians the Gruul are resentful of the world around them, of greed and decadence veiled beneath high minded notions "progress". They take any reason to cause chaos, any reason to destroy a symbol of civilization. Living to raid and destroy until no two stones stand upon each other, and the great towers of Ravnica come tumbling down.
Many citizens believe the Gruul to be little more than savages and street toughs scavenging among the dilapidated outskirts of crumbling cities and shrinking forestry. However, this perspective ignores the subtle influences and arts of their shamans and ritual makers in the workings of the tribe. Although shamanic rites are performed to invoke nature's fury and violent bloodlettings may herald a coming battle, the Bone Shamans most often go to work after the dying is done. As much a craftsman as a soothsayer they shape bone into armor and weapons, enemy and ally alike. An essential element in the fighting fitness of any Gruul Clan are skilled craftsmen of bone and leather, and those who work with the remains of dead are treated with reverence and respect even within the savage Gruul ranks. Boros, Simic, Gruul... They'll all look the same when I've finished with them
The fourth piece in my five week long GateCrash Celebration!
Each week I will submit a creature inspired by a Guild from Magic the Gathering's Upcoming set "GateCrash"
Check out my other MtG Art here!
This week is Gruul. Please let me know what you think! Comments are always appreciated!
All rights belong to Wizards of the Coast, this is a work of fan art only and was not intended for commercial gain.
Cost: (2) Red (2) Green Binder of Bones
Binder of Bones 2/3
Whenever you discard a card you may draw a card.
Activate this ability no more than once per turn.
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